"I chuckled when I realized I'd started reading this story on 'Talk like a Pirate Day'. There was enough exposition on what had happened in the previous book to enable me to catch up easily. The characters, both main and secondary, as well as the plot, were grounded and real, and the occasional hints of melodrama were perfect ... it was a pirate story after all."
A sequel to Shell Game, Darren--socially awkward, exiled noblewoman turned pirate queen--and Lynn sorta kinda Darren's slave girl, sorta kinda Darren's life coach, and altogether the bossiest backseat helmsman that ever set foot on a pirate ship are at it . . . again.
Darren receives a message delivered by her dying brother pleading for her to warn their father about a traitor. Meaning Darren has to return home to Torasan Isle, and to the father who keeps sending assassins after her. Lynn thinks it's crazy, insane, and obviously certain death for Darren, and is not overly happy about the idea. As usual, Lynn is right and chaos ensues.
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